Actions¶
TODO
properly format the sections
Ranged Combat¶
- attack roll on "ranged combat value" (2d20, +1d20 if focus applies)
- base: 2 successes needed. more or less based on situation (GM discretion)
- no defense roll (except GM allows for a "reaction roll")
Example Calculation
A character is trying to shoot an enemy with a plasma rifle. The GM decides that since the enemy is taking effective cover, the difficulty is increased and requires 3 successes for the attack to succeed. The character rolls 2d20 and gets 2 successes, which means the attack fails and misses the target.
Melee and Unarmed Combat¶
opposed to ranged combat, melee and unarmed attacks leave the defender with an opportunity to defend themselves, either by dodging or parrying the attack.
Attack¶
- attack roll on "melee/unarmed combat value" (2d20, +1d20 if focus applies)
- min. 1 success needed (otherwise attack failes directly)
Defense¶
- defense roll on "melee/unarmed combat value" (2d20, +1d20 if focus applies)
Resolution¶
- if attack successes > defense successes, attack hits and damage is calculated based on weapon used (if any) and other modifiers
- if attack successes < defense successes, attack misses and no damage is dealt
- if attack successes = defense successes, attack is considered a "glancing blow" and player with higher
resiliencewins the tie.
Example Calculation
A character is trying to punch an enemy in close combat. The character rolls 2d20 for their unarmed combat value and gets 3 successes, while the enemy rolls 2d20 for their melee combat value and gets 2 successes. Since the attack successes (3) are greater than the defense successes (2), the attack hits and damage is dealt.
Critical Rolls¶
- as with normal challenges, a critical roll gains two successes instead of one
- if a critical roll is made on an attack roll, the attack is considered a critical hit and may have additional effects based on the weapon used and the situation (GM discretion)