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Pricing Matrix

This matrix provides baseline price ranges for common item/service categories, organized by tier (quality/condition within category). All prices are in bars of latinum. The ranges are calibrated against canon references and wealth class affordability.

Pricing Tiers

Tiers represent quality, condition, and relative value within a category, not absolute price. A Tier I starship and a Tier I meal both represent "lowest quality in their respective categories" but will have vastly different absolute prices.

The tier indicates where an item falls within its category's quality spectrum, allowing you to price consistently regardless of the item type.

Tier Definitions

Tier Quality Description
I Bottom Quality Damaged, desperate circumstances, questionable legality, last resort option
II Functional Standard quality, widely available, reliable enough, no special features
III Good Above average, reliable, respectable, meets expectations well
IV Premium Specialized, sought-after, high quality, notable features
V Exceptional Rare, status symbol, exceptional quality, extremely limited

Examples by Category

To help apply tiers consistently, here's what each tier means for major item/service categories:

  • Tier I: Street food, questionable hygiene, minimal nutrition, survival eating
  • Tier II: Standard restaurant, basic but safe, fills you up, no ambiance
  • Tier III: Good restaurant, quality ingredients, pleasant atmosphere, memorable
  • Tier IV: Upscale dining, specialty cuisine, excellent service, special occasions
  • Tier V: Elite establishment, rare ingredients, exclusive access, status dining
  • Tier I: Flophouse, shared spaces, minimal security, basic shelter only
  • Tier II: Standard hotel, private room, basic amenities, clean and functional
  • Tier III: Quality hotel, comfortable room, good service, reliable amenities
  • Tier IV: Upscale hotel, premium rooms, excellent service, luxury touches
  • Tier V: Elite suites, exceptional service, exclusive access, status accommodation
  • Tier I: Barely spaceworthy, frequent breakdowns, outdated systems, desperate purchase
  • Tier II: Functional transport, reliable basics, standard age/maintenance, gets the job done
  • Tier III: Good vessel, well-maintained, modern systems, respectable ship
  • Tier IV: Premium ship, advanced features, excellent condition, sought-after model
  • Tier V: Rare vessel, cutting-edge tech, exceptional performance, collector's item
  • Tier I: Damaged or makeshift, unreliable, may fail when needed, desperation gear
  • Tier II: Standard issue, widely available, reliable function, no special features
  • Tier III: Quality gear, dependable, good features, professional grade
  • Tier IV: Specialized equipment, advanced features, restricted access, expert tools
  • Tier V: Prototype or unique, exceptional capability, extremely rare, status symbol
  • Tier I: Rumors, unverified, possibly false, street-level gossip
  • Tier II: Basic facts, publicly available with effort, general knowledge
  • Tier III: Reliable intelligence, verified sources, actionable data
  • Tier IV: Restricted information, insider knowledge, significant advantage
  • Tier V: Secret intelligence, exclusive access, game-changing information

The Range Matrix

Item/Service Tier I Tier II Tier III Tier IV Tier V Canon Reference
Clothing & Personal (/item) 0.05-0.08 0.25-1.2 2.1-3 8-12 40-60 Cadet's uniform: 0.25
Components & Materials (/Gros) 0.02-0.08 0.4-0.8 2.5-10 16-25 6-6 Borg Nanoprobe: 6
Docking Fees (/each) 0.5-0.8 1-5 15-15 30-30
Entertainment (/each) 0.01-0.02 0.15-1 1.8-10 10-25 50-95 Tongo purchase price: 0.15
Equipment & Tools (/item) 0.05-0.08 0.5-0.75 3-6 15-20 80-100
Fees & Permits (/item) 0.0005-0.0005 0.5-0.6 3-4 12-12 50-80 Toll per head entering Ferengi house: 0.0005
Food & Drink (/item) 0.005-0.02 0.03-0.2 0.25-0.35 1-3 8-12 Root beer crate: 0.005
Illicit (/item) 0.5-0.8 1-2 10-10 25-30 250-20000 Brunts bribe to Quark for making him financial advisor to the Nagus: 1200
Information (/item) 0.02-0.03 0.3-0.4 2-3 15-20 80-100
Labor & Services (/day) 0.0005-0.1 0.3-0.7 0.8-5 10-27 50-60 Quark's personnel during the Cardassian Occupation: 0.0005
Lodging (/night) 0.05-0.12 0.2-0.35 0.8-1.8 4.5-5.5 12-19
Medical (/item) 0.05-0.08 0.4-0.7 5-6 0.1-0.1 50-112 Fee for entering Dr. Orpax waiting room: 0.1
Real Estate (/Tessipate) 0.8-1.5 4-7 12-18 80-5000 1000-2500 Bajoran land: 5
Services (/each) 1-1 1-10 5-80 15-500
Transport & Passage (/item) 0.05-0.08 0.5-0.8 2-3 6-10 25-50
Weapons & Armor (/item) 0.1-0.15 2-3 8-10 35-40 150-200