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Combat Mechanics

The following guide explains the combat mechanics used in our campaign. It includes an overview of the combat categories, the relevant stats and how they are calculated, the different types of rolls used in combat, and the weapons and armor available.

Combat Categories

  • Unarmed: Combat that involves fighting without weapons, relying on physical strength and technique.
  • Melee: Combat that involves close-quarters fighting, such as with swords or axes.
  • Ranged: Combat that involves attacking from a distance, such as with bows or firearms.

Framework

  • Combat Values

    This section explains how combat values are derived from a character's attributes and skills.

  • Initiative

    This section covers how initiative is determined at the start of combat, and how it affects the order of actions.

  • Combat Actions

    This section outlines the different actions characters can take during combat: attacking and defending.

  • Conditions & Effects

    This section details the various conditions and effects that can occur during combat, such as being stunned or poisoned.

Tools

  • Weapons List

    This section provides a list of weapons available in the campaign, along with their stats and descriptions.

  • Armor List

    This section provides a list of armor available in the campaign, along with their stats and descriptions.

  • Combat Odds Calculator

    This section will provide a tool for calculating the odds of success for various combat actions based on the combat values of the characters involved.