Combat Skills¶
Combat values are derived from a character's attributes and skills, and represent their proficiency in combat. These values are used to determine the outcome of combat actions, such as attack and defense rolls.
Derived Base Value¶
The combat base value is directly derived from the character's attributes and skills, calculated using the following formula:
Example Calculation
Consider a character with the following attributes and skills:
- Timing: 10
- Resilience: 8
- Precision: 6
- Recon: 4
- Ops: 2
- Tactics: 0
The combat base value would be calculated as follows:
Character Values¶
For each of the three combat categories (Unarmed, Melee, Ranged), characters have a combat value that ranges from 0 to 6.
Their final combat value for each category is calculated by adding the base value to the category modifier, which is determined by the character's experience and training in that specific combat category.
Example Calculation
Using the previous example, if the character has a category modifier of 2 for Unarmed combat, the combat value for Unarmed would be calculated as follows:
Reference¶
Crew¶
| Character | Base | Unarmed | Melee | Ranged |
|---|---|---|---|---|
| Androni | 12 | 13 (1) | 14 (2) | 16 (4) |
| Bum | 13 | 17 (4) | 17 (4) | 17 (4) |
| Klix | 12 | 12 (0) | 12 (0) | 12 (0) |
| Narik | 13 | 13 (0) | 14 (1) | 15 (2) |
NPCs¶
| Archetype | Base | Unarmed | Melee | Ranged |
|---|---|---|---|---|
| MIN | 7 | 7 (0) | 7 (0) | 7 (0) |
| Second Year Starfleet Cadet | 10 | 12 (1) | 12 (1) | 12 (1) |
| Random Criminal | 11 | 13 (2) | 13 (2) | 13 (2) |
| Experienced Starfleet Security Officer | 12 | 14 (2) | 14 (2) | 16 (4) |
| Special Forces Operative | 14 | 17 (3) | 17 (3) | 19 (5) |
| Dahar Master | 15 | 19 (4) | 20 (5) | 18 (3) |
| MAX | 17 | 23 (6) | 23 (6) | 23 (6) |