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Pricing Modifiers

Modifiers adjust base prices from the matrix to reflect specific circumstances. Apply them after determining the base tier price.

TODO

replace with the autogenerated table from our database

Modifier None/Low Medium High Extreme Examples
Urgency x1 x1.5 x2 x3 Rush job, emergency, time pressure
Scarcity x1 x1.5 x2.5 x5 Limited supply, blockade, rare item
Risk x1 x1.5 x2.5 x5 Dangerous location, illegal, likely combat
Bulk Discount x1 x0.9 x0.8 x0.7 Large quantity, repeated business
Quality/Condition x0.7 x1 x1.3 x2 Damage (low), standard, premium, exceptional
Reputation x1.2 x1 x0.9 x0.8 Unknown/bad (high), neutral, good, excellent
Negotiation x1 x0.95 x0.85 x0.75 Failed, basic, good, exceptional skill check

Common Scenarios:

  • Standard transaction: No modifiers (x1)
  • Black market gear: Scarcity (x1.5-x2.5) + Risk (x1.5-x2.5)
  • Emergency escape: Urgency (x2-x3) + Risk (x2.5-x5)
  • Bulk purchase from contact: Bulk (x0.8) + Reputation (x0.9)
  • Rush order from stranger: Urgency (x1.5-x2) + Reputation (x1.2)

Example Calculation

Base price: 10 bars (Tier II information)

  • Urgency (high): x2
  • Scarcity (medium): x1.5
  • Reputation (good): x0.9

Calculation: 10 × 2 × 1.5 × 0.9 = 27 bars